

Is it possible that you can go back on IV for a moment pretty please ?

#Enbseries gta 4 mod#
ENGLISH Please, describe what work wrong or not work at all in latest 1.0.7.0 patch of GTA 4 game with my mod 0.082 if compare with 1.0.4.0 patch. I don't wanna go back to 0.082 for the release :p Offline blah-blah-blah maniac Posts: 16447 Joined: Tue 8:53 am Location: Russia. I needed to tell you there or mail you as my iCEnhancer 2.5 is almost done and I really want to use the new ENB as it fixes the red sky even if you didn't touch anything about that and the new AO is way better & faster.

I think you're aware of that bug but yeah.
#Enbseries gta 4 drivers#
I am running on old drivers at the moment for stability reasons, but tried on latest & it's the same. I am running on NVIDIA GPU, didn't try on AMD at all. It depends, for example If I come back to desktop & come back to IV. I'm talking about if you remember I posted on the forum the windows that are invisible. Download custom presets.I know you're pretty busy with Skyrim and all, but this issue is a big problem actually & it's totally random. This version (as others, btw) is not configured to look great, run fast or something like that.
#Enbseries gta 4 mods#
In many cases other types of graphic mods change this. If some graphical artifacts (like too high brightness) are visible, restore original game shaders folder "common\shaders". You may download user made presets or just to see nice screens here: Visit for updates, documentation and effects. V0.077a: adopted to use with patch 1.0.0.3 and 1.0.0.4, previous worked correctly only with patch 1.0.0.3. V0.077b: added support of external effect file (effect.txt) and fixed bug of dirt on some cars. External texture of clouds may be used instead of ingame procedural generator, just place file enbclouds.bmp in to the game folder. There is nothing to report about GTA5 version of ENBSeries. V0.078b: Fixed bugs with lighting and reflection, added code for sky and clouds. Polish lighting for Next Gen GTA V on PlayStation 4, Xbox One and PC (Q3 2014 ) Relight entirely several key cutscenes for Next Gen platforms Work closely with tools programmers to improve cutscene lighting pipeline. V0.079 SORA: Added support for loading of external shaders for clouds generation and bloom. Changed method of blending light, color and shadow. In the enbeffect.fx implemented two versions of hdr tonemapping, also it's is possible to activate game color correction (open that file and read instructions) like brightness, contrast, saturation. Effect.txt file is now able to post process multipass effects (included have blur, sharpening and color shift effects applied at once). V0.080 SORA: Added new parameter AntialiasingUpScale for better performance of antialiasing.
#Enbseries gta 4 install#
If you wish to use full power of ENBSeries, install patch 1.0.4.0. V0.081 SORA: Adaptation of previous version to game patch 1.0.6.0 with limited number of effects activated. Restored color function from version 0.079. Added new texture "texPalette" and "Timer" variable to effect.txt and enbeffect.fx files. Added soft particles effect, added palette texture support for enbeffect.fx (enbpalette.bmp). Parameters ReflectionsForceHighPrecision and ReflectionsExtremePrecision not used any more. V0.082: Temporary version with some features disabled or working in wrong way. V0.128: Implemented interan editor (GUI) and changed core to newest and fastest. Effect.txt standart was changed to latest, compare changes by downloading any effect file. V0.134: Added edge antialiasing as new feature and some fixes. V0.135: Modified ssao code, some optimizations and bug fixes. V0.162: Added detailed shadows, changed ssao.

Changed ssao quality and performance, partially fixed artifacts of detailed shadows.
